![]() The first section is the one many people will have been waiting for, and it certainly doesn’t disappoint. The book itself is split into four major sections:ġ) Rules for new ship hulls, new components, how to install new components on ships, craftsmanship levels for components, torpedoes, nova cannons and attack craft and landing bays Ģ) Setting and background info on the Imperial Navy, Imperial starships, and Battlefleets Calixis and Koronus, sample ships that represent the notable ships of the Imperial battlefleets of the region, and info on all the ranks that cover Imperial Navy and Rogue Trader ship crews ģ)Ě long list of the ships of the enemies of the Imperium, going from Orks to Rak’Gol to Chaos and finallyĤ)Ě full section on how to conduct ground wars in Rogue Trader, from raising up military units to fighting a planetary war. The production value of the book, like with all FFG books, is some of the best in the industry, with a huge amount of new art showing the ships of the Imperium and its enemies, as well as the layout maintaining their good standard. ![]() With the release of Battlefleet Koronus, FFG have given us the ability to engage in starship battles to rival those found in that game. ![]() After a long time waiting, fans of Rogue Trader have finally been given something many have wanted since the core game was released: a book dedicated to starships, with rules for the various aspects of naval warfare that many had loved in the tabletop game Battlefleet Gothic. ![]()
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