![]() ![]() As such, the best approach is to keep a standing army rather than always recruit and disband units on the fly. Units are now more costly to recruit, but cheaper to upkeep. It will also take into account your local strength if you have strong armies near its border it will be dissuaded to attack. The AI will be more likely to suggest peace rather than fight until complete annihilation. Though because of hardcoding limitations the AI can never be perfect, it will act in a much more reasonable way and will be more willing to engage in diplomacy. We have combined elements of the Darthmod AI and Bran Mac Born’s AI. In particular the Safavids (which would fall shortly after the start of the game) and the Ottomans (that were on decline) have been given technologies that represent that decline, but also the opportunity to reform, at a risk of revolt, to try to overcome your decline. Both the Ottomans, Safavids, Crimean Khanate, Barbary States and Mughal Empire have received new units, seen their current units be rebalanced, and received more historically accurate names. Poland, as a kind of historical easter egg, can even recruit two janissary units!Įastern factions have received a major overhaul. Russian strelets now have firearms (which would be historically accurate). Especially Austria, Poland, Russia have received new units. Some European factions have received new units or seen changes on their current units. Many disabled units have been enabled, in effect providing the European factions with many more units. They have been retextured with more beautiful graphics. ![]() The Ottoman Empire, Crimean Khanate, Georgia, Mughal, Safavid Empire, Russia, Poland, and other factions have received tweaks and new units.Įuropean Factions have been enhanced. Portugal, the Safavid Empire, Morocco, Knights of Saint John, Mughal, Papal States, Denmark, The Crimean Khanate, Venice, Georgia and the Barbary States are now fully playable. ![]() That also makes sense in Empire : Total War because even if the crew of a ship abandons its vessel, they all end up drowning. Sinking, now the crew will abandon ship later! That means that a slowly sinking ship will keep fighting longer, which looks much more cinematic and epic. On the other hand, lighter ships are more likely to rout rather than surrender to the enemy. Slow ships have more morale, as slow ships are unlikely to escape, they are much less likely to rout but instead will prefer to surrender if the situation is truly desperate. That means a broadside from a 1st rate battleship is truly a sight to behold, and deadly. On the other hand, soldiers who use a bayonet in melee have a devastating charge that can decimate a small unit!īigger is better, bigger warships no longer have a less competent crew than smaller ones. Swords and Bayonet, Swordsmen have a good defense and fare very well in a prolonged fight. On the other hand, the heavier cannons take more time to reload. Cavalry and infantry units also now have a more realistic weight.Įlite units now have truly exceptional stats, but come at an also exceptional cost and should not be the main component of your army.īigger is sometimes better, the number of lead balls fired by cannons now depends on the size of the cannon making the canister of heavier cannons truly deadly. They are also more expensive and move slower to keep the balance fair. As such, those technologies have been given other effects though those effects are still very powerful.Īrmored cavalry units (Cuirassiers, Winged Hussars) are now more resilient to bullets than unarmored units. That makes fire by rank and platoon fire obsolete. There is a new firing drill, now all soldiers with a line of sight fire on the enemy rather than having the back ranks constantly waiting. That means an unit with 15 accuracy means every soldier has a 15% chance of hitting a 2m target at 70 meters. The accuracy number is a percentage showing how likely the unit is to hit a 2m target at 70 meters. Although unrealistic, this allows the AI to provide a true challenge.Īccuracy has been decreased in a visible manner. In particular, units with their flanks covered, with an elevation advantage, near their general or inspiring units, or in fortifications will fight a very long time. That is very unrealistic, and makes getting heroic and decisive victories far too easy.Īs such, morale has been strengthened. In Empire : Total War, as soon as a unit routs and the battle is over, if you immediately end the battle all routing units are completely destroyed even if everyone in that unit is alive. ![]()
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